HCI Research

Building on the foundations of my Master's in HCI, I've worked and published research projects across different modalities such as haptic, visual and audios, ranging from accessibility and inclusive design for wearables and VR interfaces.

Master Thesis

Jul '23 - Apr '24

SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users

We experimented SoundHapticVR, a head-mounted system that directly translates a wide range of spatial audio sources into distinct multi-channel haptic signals on the head, enabling Deaf and Hard-of-Hearing users to perceive sound source location and identity in VR environments.

SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users logo
Internship

Apr - Jun '23

Localization Perception of Sound Externalization

We presented an experimental study that investigates perceptual errors in audio externalization, examines the impact of personalized HRTFs on spatial audio rendering accuracy, and is designed to enable rapid prototyping and user evaluation in realistic listening scenarios.

Localization Perception of Sound Externalization logo
CHI '23 Full Paper

Apr '23

Haptic-captioning: using audio-haptic interfaces to enhance speaker indication in real-time captions for deaf and hard-of-hearing viewers

We studied Haptic-Captioning, a wrist-worn system that translates real-time audio into vibrotactile feedback to complement captions, enhancing speaker identification, emotion perception, and engagement for Deaf and Hard-of-Hearing users in multi-speaker media scenarios.

IEEE '24 Full Paper

Nov '24

Visceral Interfaces for Privacy Awareness of Eye Tracking in VR

HealthBench is a new evaluation benchmark for AI in healthcare which evaluates models in realistic scenarios. Built with input from 250+ physicians, it aims to provide a shared standard for measuring AI capabilities in medical contexts.

Greek SIGCHI '23

Sep '23

An Exploratory Study on the Usability and Features of Indoor Navigation Apps for the Blind and Visually Impaired

We presented a two-part study that evaluates the usability of commercial indoor navigation apps from the perspective of Blind and Visually Impaired users, identifies key interface gaps between research and real-world deployment, and offers user-centered design recommendations for improving accessibility and wayfinding support.

Let's connect and build interactions that ripple into meaningful change.